There's been a lot of talk about Sonic 4 just cashing in on the trend in nostalgia gaming. Of course it is. That's pretty obvious, but in many ways Sonic games needed to take a step back anyway. The only truly great mainline Sonic games in the last decade were portable 2D platformers developed by DIMPS. In contrast, the only great Sonic game Sonic Team has developed recently was Sonic Adventure, 11 years ago.
But in many ways, Sonic 4 was too many steps back. The Sonic Advance and Sonic Rush games returned the series to its roots while also bringing some much needed innovation. Sonic Rush in particular is now one of my favorite games because of the addition of boosting and the boost gauge. Sonic 4, though, keeps only on of the innovations from the latest 2D Sonic games, and that's the homing dash. But enough rambling, let's break this game down category-style.
Music
The music of Sonic 4 is deliberately nostalgic, and painfully so. Although the game was composed by Jun Senoue, it's far from his best work. Anyone who has played recent Sonic games knows that Jun Senoue's best work is when he's free from stylistic limitations. If he's free to use whatever instruments he pleases, we get excellent synth-rock tunes to enjoy for hours. However, when he's limited to Genesis synth samples, well, we get something that sounds like Sonic 3 and Knuckles, only less catchy. The game does have a few tunes that I'll be humming in the future, and none of the songs are outright bad, but they aren't great either.
Graphics
The Sonic Advance games are beautiful. Gorgeous pixel art with a ridiculous number of frames of animation. Sonic Rush less so, having replaced lots of sprites with cel-shaded 3D models, but still rather pleasing, with nice levels and backgrounds. Sonic 4 isn't bad-looking, but it's rather..plastic. Everything in the game looks like mid-90s prerendered CG. Lots of bright colors, and very well-animated, but no style. Meh at best.
Gameplay
The designers of this game have never heard of the conservation of momentum. The physics are just plain weird. Releasing the d-pad at any time feels like some sort of punishment, because you will come to a halt immediately, even in mid-air. Every platformer has some amount of mid-air direction change, but this is ridiculous. Add to that some weirdly inconsistent homing mechanics. Heaven forbid you go a pixel past the center of the object, because you'll dash forward instead of at the object that still has a homing target painted on it. And then there's Sonic's ridiculously slow acceleration; something that had been completely fixed in Sonic Rush.
The level design is top-notch, exactly what I expected from DIMPS. It has a rather Sonic Advance 2 feel to it, with lots of areas to run around like crazy and lots of platforming to be done. Thankfully the random fun-breaking mini-boss fights from Sonic Rush are gone. The level themes, though, are again too much on the side of nostalgia. It's like they took the most iconic zones from Sonic 1 and 2 (Green Hill, Casino Night, Labyrinth, Metropolis, and Death Egg) and reworked them. Although the layouts are more or less new, there just wasn't a trace of originality in any of them.
The boss-fights are frequently complained-about, but I can't understand why. They're quite solid and familiar with new twists. Generally they're divided into two phases; one ripped straight from a Genesis game and one completely new. The completely new phases are good fun, and there is even a running boss, which DIMPS does so well.
Left to do is get all the Chaos Emeralds. I'll probably add some comments when I do that.
Despite all my complaining, Sonic 4 is a really solid game. It's easily the best Sonic console release (discounting ports) since 1999. The worst thing about the game is that while DIMPS Sonic games have consistently taken at least one step forward, Sonic 4 feels like two steps forward, one step back. The physics needs a major overhaul, and they need to tone down the nostalgia. Really, I get the feeling that if DIMPS had been left to their own devices, we would have gotten something just as amazing as Sonic Advance 2 or Sonic Rush. As it is, I see a heck of a lot of wasted potential.
Still, I give the game 8/10. If you loved the Genesis games and missed out on the Sonic Advance/Rush series, you'll have the time of your life. Otherwise, you'd be better off replaying Sonic's DIMPS-developed portable adventures.
Wednesday, October 13, 2010
Friday, August 13, 2010
Scott Pilgrim vs. the World Impressions
I just got back from the midnight showing. But first, some cred. I started reading the books around two years ago, right before the fifth volume came out. I can't count how many times I've reread them. What follows contain minor spoilers that only really make sense if you've read the books in the first place.
So the flaws. It's not so much that it deviated the comic, it's that the movie mutated the comic. There would be scenes that would be the same except one of the characters is different. For example, most of the elements of Romona vs. Envy are now in Romona vs. Roxy. Or scenes that are the same except they're not quite in the same chronological order, like Romona vs. Knives. And of course, there were things left out for time, including Honest Ed's, which was one of the most delightfully surreal parts of the comic. And there were other things that were just overly simplified, like Kyle and Ken Katayanagi.
And now the good parts. EVERYTHING. Oh. Em. Gee. Best comic adaptation I've ever seen. Just amazingly awesome. They just nailed most of the characters. Michael Cera makes a much better Scott Pilgrim than I thought he would. Wallace Wells and Kim Pine and Knives Chau and Ramona Flowers and Gideon Graves and Todd Ingram were absolutely perfect. Steven Stills, not so much. Too goofy. But still awesome. The soundtrack was kickass, and the visuals were clever as hell.
It boils down to, are you alive? Then go see the movie.
So the flaws. It's not so much that it deviated the comic, it's that the movie mutated the comic. There would be scenes that would be the same except one of the characters is different. For example, most of the elements of Romona vs. Envy are now in Romona vs. Roxy. Or scenes that are the same except they're not quite in the same chronological order, like Romona vs. Knives. And of course, there were things left out for time, including Honest Ed's, which was one of the most delightfully surreal parts of the comic. And there were other things that were just overly simplified, like Kyle and Ken Katayanagi.
And now the good parts. EVERYTHING. Oh. Em. Gee. Best comic adaptation I've ever seen. Just amazingly awesome. They just nailed most of the characters. Michael Cera makes a much better Scott Pilgrim than I thought he would. Wallace Wells and Kim Pine and Knives Chau and Ramona Flowers and Gideon Graves and Todd Ingram were absolutely perfect. Steven Stills, not so much. Too goofy. But still awesome. The soundtrack was kickass, and the visuals were clever as hell.
It boils down to, are you alive? Then go see the movie.
Tuesday, June 1, 2010
How I Accidentally Wrangled My Social Networking Services
There's a lot of social networking and microblogging going on, and I was having trouble with it. I've been on Facebook since it was restricted to college students, and I use it to keep up with irl friends and a couple of internet friends. I'm relatively new to Twitter, and I use it to keep up with webcomics people and GNU/Linux people and a couple of irl friends. I've been using Buzz diligently, because it's rather convenient and I wish people would switch to it despite the privacy concerns. (Let's face it: Google has all of our information already anyway.) On Buzz, I have a couple of irl friends. Buzz let me connect my Twitter account to it, so I could just post to Twitter and have something posted to Buzz. So, that brought the number down to two services, Facebook and Twitter. More manageable, but still annoying.
Then, the other day I was listening to an older episode of FLOSS that I had somehow missed, and one of the hosts mentioned Identi.ca as "the open source Twitter." I became intrigued and visited the website. Indeed, it seemed to be an open Twitter. All content is Creative Commons licensed, and it was built on the open source StatusNet software. I signed myself up using OpenID.
Upon fiddling about with the settings, I discovered that I could connect Identi.ca to both my Facebook and Twitter accounts. Score! What I didn't expect but found delightful is that Buzz then grabbed my Twitter post that Twitter had grabbed from Identi.ca.
So, there you have it. I can now update every single social networking service I use thanks to the power of open source software. Sure, I guess I could have installed one of those fancy programs that lets you update everything... but I regularly use three different computers and operating systems, as well as one smartphone. Instead of finding four different programs, I can now use one web interface. On top of which, I've a feeling that Identi.ca will introduce me to people from the open source community all over the world.
And besides, if rms uses Identi.ca, then it has to be good stuff.
Then, the other day I was listening to an older episode of FLOSS that I had somehow missed, and one of the hosts mentioned Identi.ca as "the open source Twitter." I became intrigued and visited the website. Indeed, it seemed to be an open Twitter. All content is Creative Commons licensed, and it was built on the open source StatusNet software. I signed myself up using OpenID.
Upon fiddling about with the settings, I discovered that I could connect Identi.ca to both my Facebook and Twitter accounts. Score! What I didn't expect but found delightful is that Buzz then grabbed my Twitter post that Twitter had grabbed from Identi.ca.
So, there you have it. I can now update every single social networking service I use thanks to the power of open source software. Sure, I guess I could have installed one of those fancy programs that lets you update everything... but I regularly use three different computers and operating systems, as well as one smartphone. Instead of finding four different programs, I can now use one web interface. On top of which, I've a feeling that Identi.ca will introduce me to people from the open source community all over the world.
And besides, if rms uses Identi.ca, then it has to be good stuff.
Thursday, May 20, 2010
Arachnophobia
I had an interesting insight into the way my mind works tonight.
A cave cricket got into my mother's house this evening. You know, those fairly creepy crickets that scare the daylights out of most people because of their resemblance to spiders. However, cave crickets don't bother me at all, and I'm quite the arachnophobe. Ask any of my friends or family who have seen me climbing onto tables and counters and screaming as a spider approaches me. I really wish I was exaggerating.
I examined this cave cricket, let's call him Gary, for some time, and I took the opportunity to compare him to my deepest nightmares to see what exactly it was that kept my mind from freaking out at his spider-like countenance as opposed to an actual spider. To start with, I've know for some time that the number of legs doesn't matter. Scorpions also have eight legs, and they've never bothered me.
The first thing I noticed was that I could clearly see Gary's eyes, which led me to the realization that it freaks me out that I can't see spiders' eyes without getting close to them. You can tell which way I spider is looking by the build of its body, but you can't see any eyes! It's absolutely terrifying. I'm no psychologist, but my theory is that my brain is more ready and willing to anthropomorphize something with a clear face. Spiders, lacking a clear face, are therefore alien and lie too far on the wrong side of the uncanny valley.
Secondly, I gained a good bit of insight by watching Gary move. When he hopped about in a cricket-like manner, everything was fine and dandy. But for the brief period of time that he crawled in a rather more spider-like fashion, my brain started raising red flags, and I felt myself beginning to freak out. It would seem that I'm fine with hopping and scuttling and running and crawling, but as soon as I see that freakish, sinuous, undulating crawl with which spiders typically move, it bugs me. Pun intended, I'm sorry. And, come to think of it, jumping spiders have never bothered me as much as their crawling kin.
It's possible that there are more things about spiders which freak me out, but for now, I feel comfortable that I've narrowed the main reasons down to the two above. I suspect the lack of a clear face is something that bothers most people, but it's possible the fear of their movement is a more unique response. Maybe my brain has just learned to associate that sort of movement with spiders, and thus reacts as though there were a spider present, even when not.
Fun times! Knowledge is power, and maybe as I continue to figure my brain out, I can get more use out of it.
A cave cricket got into my mother's house this evening. You know, those fairly creepy crickets that scare the daylights out of most people because of their resemblance to spiders. However, cave crickets don't bother me at all, and I'm quite the arachnophobe. Ask any of my friends or family who have seen me climbing onto tables and counters and screaming as a spider approaches me. I really wish I was exaggerating.
I examined this cave cricket, let's call him Gary, for some time, and I took the opportunity to compare him to my deepest nightmares to see what exactly it was that kept my mind from freaking out at his spider-like countenance as opposed to an actual spider. To start with, I've know for some time that the number of legs doesn't matter. Scorpions also have eight legs, and they've never bothered me.
The first thing I noticed was that I could clearly see Gary's eyes, which led me to the realization that it freaks me out that I can't see spiders' eyes without getting close to them. You can tell which way I spider is looking by the build of its body, but you can't see any eyes! It's absolutely terrifying. I'm no psychologist, but my theory is that my brain is more ready and willing to anthropomorphize something with a clear face. Spiders, lacking a clear face, are therefore alien and lie too far on the wrong side of the uncanny valley.
Secondly, I gained a good bit of insight by watching Gary move. When he hopped about in a cricket-like manner, everything was fine and dandy. But for the brief period of time that he crawled in a rather more spider-like fashion, my brain started raising red flags, and I felt myself beginning to freak out. It would seem that I'm fine with hopping and scuttling and running and crawling, but as soon as I see that freakish, sinuous, undulating crawl with which spiders typically move, it bugs me. Pun intended, I'm sorry. And, come to think of it, jumping spiders have never bothered me as much as their crawling kin.
It's possible that there are more things about spiders which freak me out, but for now, I feel comfortable that I've narrowed the main reasons down to the two above. I suspect the lack of a clear face is something that bothers most people, but it's possible the fear of their movement is a more unique response. Maybe my brain has just learned to associate that sort of movement with spiders, and thus reacts as though there were a spider present, even when not.
Fun times! Knowledge is power, and maybe as I continue to figure my brain out, I can get more use out of it.
Tuesday, May 4, 2010
Windows 7 - A Rant
Windows 7 has really been getting on my nerves. There are things going on with it that shouldn't be going on with it, especially since you have to pay so much for it. And disclaimer, I do have a degree in computer science, so I know a good bit of what I'm talking about.
My current computing setup is triple. I have a relatively modern desktop running Windows 7, a six year old laptop running Debian stable, and a five year old iMac G5 running Mac OS 10.5.
Allow me to post the basic specs of my desktop and laptop to make the sins of Windows 7 more apparent.
Desktop, "Randgriz"
CPU: AMD Athlon 64 x2 3000+
RAM: 1.5GB generic
Secondary Storage: 420 GB across two SATA 3.0 Gb/s drives
OS: Windows 7 Professional, cost, free (courtesy of the university)
Laptop, "Finney"
CPU: Intel Celeron M 1.6 GHz
RAM: 1.5GB generic
Secondary Storage: 80 GB IDE drive
OS: Debian GNU/Linux Stable, cost, free (courtesy of the open source movement)
Window Manager/Desktop Environment: Windowmaker/GNUStep
Note that the laptop is clearly inferior in every way, shape, and form. I'm going to skip the petty little differences in user interface, bash vs. PowerShell, et cetera, and get to the real meat and potatoes of what's inexcusable.
Technical Issues
Occasionally I make the mistake of trying to use Windows 7 the way I use GNU/Linux. With Finney, I find myself able to run dozens of programs, both GUI and command line, simultaneously without any noticeable performance hit. Sure, my little system resources monitor will go a bit crazy, but the system is still perfectly usable. Typically, I'm running Firefox (Iceweasel, actually) with several tabs open, mpd (music player daemon) with MPDCon, a system resources dockapp, emacs, gnus, and maybe nethack or Dwarf Fortress under wine.
In Windows 7, god help me if I try to run more than two applications simultaneously. I wish I were joking. It takes upwards of 30 seconds to launch an application in the first place, and if I have more than about three windows open, I'm screwed. The system approaches complete unresponsivity. And if I want to install a program, well, I might as well go make a sandwich, because I won't be using the computer for half an hour.
Granted, Windows has always had admittedly bad resource management. Windows can't schedule IO worth a crap. Any and all significant hard drive access will slow most Windows systems noticeably, but this is absolutely ridiculous. This leads me to the conclusion that Windows 7 somehow manages to have even unbelievably crappier resource management than any operating system I have ever used ever. And I've used more operating systems than most people can name.
Second major technical issue, crappy drivers. So, sitting inside Randgriz is an almost brand new Linksys 802.11 b/g wireless card that is completely useless. Because Windows refuses to acknowledge that it even exists. It worked just fine when I booted Linux on Randgriz. Randgriz outputs video through HDMI to my HDTV. I have never had a problem with video. But the sound craps out frequently. It would seem that about once an hour, Windows 7 forgets that the video card is also a sound card. So I have to reach behind the TV, unplug the HDMI cable, replug the HDMI cable, and suddenly sound works again! What. The. Fbadword. That should never happen in any conceivable universe.
General Evility
Microsoft is a pretty evil company. Seriously. The entry for "Unethical Business Practices" in the encyclopedia should read, "See Microsoft." As if that wasn't bad enough, they're a huge supporter of software patents, the single biggest stifler of innovation in the modern era. But I digress.
I have Windows 7 Professional. Professional. And I like to play around with languages. It's a hobby of mine. But I can't change the system language on Randgriz unless I upgrade to Windows 7 Ultimate. And even then only a measly 35 languages, unlike the dozens and dozens available on any standard Linux distribution.
Artificial feature restriction is nothing short of unethical, especially when it forces people to upgrade to the most expensive version of a tiered program for something that should be a standard feature across the board.
And that's not even going into DRM, security issues, et cetera.
-------------
I'm typing this on Finney. My duck is telling me that I'm using about a third of my RAM and hovering around 70% CPU usage with spikes up to 100%. I haven't even noticed. I'm contemplating switching the entire system to Esperanto just because I can.
I hate Windows 7 so hard right now. Thanks for reading.
My current computing setup is triple. I have a relatively modern desktop running Windows 7, a six year old laptop running Debian stable, and a five year old iMac G5 running Mac OS 10.5.
Allow me to post the basic specs of my desktop and laptop to make the sins of Windows 7 more apparent.
Desktop, "Randgriz"
CPU: AMD Athlon 64 x2 3000+
RAM: 1.5GB generic
Secondary Storage: 420 GB across two SATA 3.0 Gb/s drives
OS: Windows 7 Professional, cost, free (courtesy of the university)
Laptop, "Finney"
CPU: Intel Celeron M 1.6 GHz
RAM: 1.5GB generic
Secondary Storage: 80 GB IDE drive
OS: Debian GNU/Linux Stable, cost, free (courtesy of the open source movement)
Window Manager/Desktop Environment: Windowmaker/GNUStep
Note that the laptop is clearly inferior in every way, shape, and form. I'm going to skip the petty little differences in user interface, bash vs. PowerShell, et cetera, and get to the real meat and potatoes of what's inexcusable.
Technical Issues
Occasionally I make the mistake of trying to use Windows 7 the way I use GNU/Linux. With Finney, I find myself able to run dozens of programs, both GUI and command line, simultaneously without any noticeable performance hit. Sure, my little system resources monitor will go a bit crazy, but the system is still perfectly usable. Typically, I'm running Firefox (Iceweasel, actually) with several tabs open, mpd (music player daemon) with MPDCon, a system resources dockapp, emacs, gnus, and maybe nethack or Dwarf Fortress under wine.
In Windows 7, god help me if I try to run more than two applications simultaneously. I wish I were joking. It takes upwards of 30 seconds to launch an application in the first place, and if I have more than about three windows open, I'm screwed. The system approaches complete unresponsivity. And if I want to install a program, well, I might as well go make a sandwich, because I won't be using the computer for half an hour.
Granted, Windows has always had admittedly bad resource management. Windows can't schedule IO worth a crap. Any and all significant hard drive access will slow most Windows systems noticeably, but this is absolutely ridiculous. This leads me to the conclusion that Windows 7 somehow manages to have even unbelievably crappier resource management than any operating system I have ever used ever. And I've used more operating systems than most people can name.
Second major technical issue, crappy drivers. So, sitting inside Randgriz is an almost brand new Linksys 802.11 b/g wireless card that is completely useless. Because Windows refuses to acknowledge that it even exists. It worked just fine when I booted Linux on Randgriz. Randgriz outputs video through HDMI to my HDTV. I have never had a problem with video. But the sound craps out frequently. It would seem that about once an hour, Windows 7 forgets that the video card is also a sound card. So I have to reach behind the TV, unplug the HDMI cable, replug the HDMI cable, and suddenly sound works again! What. The. Fbadword. That should never happen in any conceivable universe.
General Evility
Microsoft is a pretty evil company. Seriously. The entry for "Unethical Business Practices" in the encyclopedia should read, "See Microsoft." As if that wasn't bad enough, they're a huge supporter of software patents, the single biggest stifler of innovation in the modern era. But I digress.
I have Windows 7 Professional. Professional. And I like to play around with languages. It's a hobby of mine. But I can't change the system language on Randgriz unless I upgrade to Windows 7 Ultimate. And even then only a measly 35 languages, unlike the dozens and dozens available on any standard Linux distribution.
Artificial feature restriction is nothing short of unethical, especially when it forces people to upgrade to the most expensive version of a tiered program for something that should be a standard feature across the board.
And that's not even going into DRM, security issues, et cetera.
-------------
I'm typing this on Finney. My duck is telling me that I'm using about a third of my RAM and hovering around 70% CPU usage with spikes up to 100%. I haven't even noticed. I'm contemplating switching the entire system to Esperanto just because I can.
I hate Windows 7 so hard right now. Thanks for reading.
Monday, September 7, 2009
Dragon*Con 2009 Retrospective
Another wonderful Dragon*Con come and gone! It was quite pleasant this year. It wasn't as crowded as last year (the trekkies were moved to another hotel,) and it was unseasonably cool. Still quite warm, but I'll take 80s over 100s (Fahrenheit) any day. Time for me to share my favorite moments.
Funniest Moment:
The following exchange took place in the Wheel of Time Sword Forms panel. The moderator had just explained that he had two black belts and nine years of stage fighting experience. One you man in the audience raised his hand and said, "Can I be your apprentice?"
"..sure, hang on." And then the moderator drained his water glass. "Here, refill this!" So, the young man did. Quoth the moderator, "Ok, what's your name?"
"Ish."
"Ish?"
"Ish."
"But...but...that's like the END part of a word!"
And then later, as the moderator was looking up something in his notes, he said, "Hang on a second, guys. Apprentice! Entertain the audience!"
Ish proceeded to do a little dance, and then someone from the audience piped up, "Well, that was only entertaining-Ish."
Most Surprising Moment:
So, I was one of three people to get pretty wet during the live Astronomy Cast podcast when a waterlogged ceiling panel decided to land on the audience. Poor guy next to me got conked in the head and soaked through. My left leg just got soaked. Something or other about condensation from the air conditioning duct collecting where it wasn't supposed to. It's towards the end of episode 151, whenever that gets posted.
Most Informative Panel:
That's a tough one. Either the aforementioned Astronomy Cast panel, in which I learned all sorts of nifty stuff about SETI, or a panel on quantum cryptography that I attended.
Funniest Overall Panel:
The webcomics panel, of course! Those guys always crack me up. Hilarity ensued.
My Thanks:
To whoever it was that recommended the Tales from Earthsea vocal album. It's lovely!
People who know me know that for the past couple of years, I've always tried to do something different every Dragon*Con. Last year I checked out the gaming. The year before I came in costume (as a hitchhiker, complete with "Disaster Area" and "Milliways" t-shirts.) This year, my goal was to try and actually make some friends! Sure enough, I had plenty of pleasant chats, got to know a couple people, and secured three e-mail addresses. I've e-mailed all of them. Now to see which ones e-mail me back! If this was successful, I might just try it every year.
So, anyway, another fantastic Dragon*Con. Looking forward to next year's!
Funniest Moment:
The following exchange took place in the Wheel of Time Sword Forms panel. The moderator had just explained that he had two black belts and nine years of stage fighting experience. One you man in the audience raised his hand and said, "Can I be your apprentice?"
"..sure, hang on." And then the moderator drained his water glass. "Here, refill this!" So, the young man did. Quoth the moderator, "Ok, what's your name?"
"Ish."
"Ish?"
"Ish."
"But...but...that's like the END part of a word!"
And then later, as the moderator was looking up something in his notes, he said, "Hang on a second, guys. Apprentice! Entertain the audience!"
Ish proceeded to do a little dance, and then someone from the audience piped up, "Well, that was only entertaining-Ish."
Most Surprising Moment:
So, I was one of three people to get pretty wet during the live Astronomy Cast podcast when a waterlogged ceiling panel decided to land on the audience. Poor guy next to me got conked in the head and soaked through. My left leg just got soaked. Something or other about condensation from the air conditioning duct collecting where it wasn't supposed to. It's towards the end of episode 151, whenever that gets posted.
Most Informative Panel:
That's a tough one. Either the aforementioned Astronomy Cast panel, in which I learned all sorts of nifty stuff about SETI, or a panel on quantum cryptography that I attended.
Funniest Overall Panel:
The webcomics panel, of course! Those guys always crack me up. Hilarity ensued.
My Thanks:
To whoever it was that recommended the Tales from Earthsea vocal album. It's lovely!
People who know me know that for the past couple of years, I've always tried to do something different every Dragon*Con. Last year I checked out the gaming. The year before I came in costume (as a hitchhiker, complete with "Disaster Area" and "Milliways" t-shirts.) This year, my goal was to try and actually make some friends! Sure enough, I had plenty of pleasant chats, got to know a couple people, and secured three e-mail addresses. I've e-mailed all of them. Now to see which ones e-mail me back! If this was successful, I might just try it every year.
So, anyway, another fantastic Dragon*Con. Looking forward to next year's!
Thursday, August 27, 2009
Romancing SaGa
Romancing SaGa is one of those games that I picked up years ago, forgot about, and only recently started playing. So, here are my first impressions, after about two hours. I started playing with Claudia, a girl who was raised in the Mazewood. An enchanted forest so entangling that all visitors get lost and find themselves back at the entrance no matter which way they turn. Claudia was raised by an old woman, considered to be a witch, who might be the one who maintains the spell on the forest. Her story opens with a man, Gian, being attacked by monsters at the entrance. Claudia saves him, and he thanks her by inviting her to the palace for which he's a guard. The old witch tells her she might as well go, because a young adult should go see the world or some such.
But before we go any further, there's a disclaimer attached! I've always been something of a fan of the SaGa series, so I may be a bit biased. Let me go ahead and give you guys an overview of the series.
Oh, and Romancing SaGa is a remake of a SNES RPG that never left Japan. So I'm treating it as a completely new game, because, well, it's new to me.
The SaGa games are considered by most JRPG fans to be challenging, bizarre(in terms of gameplay), and greatly underrated. Or bafflingly overrated, depending on who you ask. I, personally, more or less grew up on the SaGa games. Final Fantasy Legend (actually the first SaGa, rebranded in the USA) was one of my first RPGs. I grew to love its quirks and unique setting and story. The series is known for having equipment with set durability, turn-based battles, branching, interweaving storylines, non-standard leveling, and really cool combo attacks. In all but a few games, the player actually controls a cast of about seven or so main characters, each with their own goals and stories. The characters often meet each other, and it's always nifty playing through one character's story only to see other characters join and then leave your party from a completely different perspective. Which was done years before Suikoden III's "innovative" Trinity Sight system, by the way. And as for leveling, rather than gaining experience and levels, characters simply gain points in stats as they use them. A guy who takes damage might gain more max HP. A character swinging a sword will see an increase in strength, while a bow-user is going to get boosted agility.
From what I understand, the series is by the same man responsible for the weirdness of Final Fantasy II (skill-based attacks, individually levelling stats, and a rotating cast of guests). Square recognized his genius, but didn't want him to mess too much with their flagship RPGs, and so gave him his own series to play around with.
Being much more well-played, I see the series as the Japanese take on Western-style RPGs. To most JRPG fans, the series is disturbingly nonlinear, and the distinct lack of a single main character is jarring, and not at all carried out in the same manner as the beloved Final Fantasy VI. Western RPG fans, however, would find much to love. The nonlinear gameplay focuses on exploring and finding fun things to do. The games, however, have JRPG turn-based battles as well as distinctively Japanese graphics and music.
Now that I've given something of an overview of the series, the best I can really say is that Romancing SaGa is a classic SaGa game. It follows the same overall format, with the branching, interweaving stories and all. Combat seems to have been taken straight outta SaGa Frontier. The game system is a nifty skill-based class system. Once characters have certain levels in certain skills (by training them using "jewels") they can change to different classes with unique abilities. Rangers sometimes use no BP (battle points), for example.
The graphics are absolutely gorgeous, although a bit weird. The characters are all SD (super deformed, or chibi) except without the corresponding cutesy features. The effect is like walking to a room of four-feet tall adults with heads twice their normal size. The soundtrack, from Kenji Ito, is beautiful. So much so that I've been listening to it on my iPod for a while.
Long story short, if you like SaGa games, you'll like this. I know I'll be playing it for a while. And if you're just curious about the series, this may arguably be the best place to start, with relatively accessible gameplay and a lot of eye and ear candy (unlike the truly bizarre Unlimited SaGa.)
But before we go any further, there's a disclaimer attached! I've always been something of a fan of the SaGa series, so I may be a bit biased. Let me go ahead and give you guys an overview of the series.
Oh, and Romancing SaGa is a remake of a SNES RPG that never left Japan. So I'm treating it as a completely new game, because, well, it's new to me.
The SaGa games are considered by most JRPG fans to be challenging, bizarre(in terms of gameplay), and greatly underrated. Or bafflingly overrated, depending on who you ask. I, personally, more or less grew up on the SaGa games. Final Fantasy Legend (actually the first SaGa, rebranded in the USA) was one of my first RPGs. I grew to love its quirks and unique setting and story. The series is known for having equipment with set durability, turn-based battles, branching, interweaving storylines, non-standard leveling, and really cool combo attacks. In all but a few games, the player actually controls a cast of about seven or so main characters, each with their own goals and stories. The characters often meet each other, and it's always nifty playing through one character's story only to see other characters join and then leave your party from a completely different perspective. Which was done years before Suikoden III's "innovative" Trinity Sight system, by the way. And as for leveling, rather than gaining experience and levels, characters simply gain points in stats as they use them. A guy who takes damage might gain more max HP. A character swinging a sword will see an increase in strength, while a bow-user is going to get boosted agility.
From what I understand, the series is by the same man responsible for the weirdness of Final Fantasy II (skill-based attacks, individually levelling stats, and a rotating cast of guests). Square recognized his genius, but didn't want him to mess too much with their flagship RPGs, and so gave him his own series to play around with.
Being much more well-played, I see the series as the Japanese take on Western-style RPGs. To most JRPG fans, the series is disturbingly nonlinear, and the distinct lack of a single main character is jarring, and not at all carried out in the same manner as the beloved Final Fantasy VI. Western RPG fans, however, would find much to love. The nonlinear gameplay focuses on exploring and finding fun things to do. The games, however, have JRPG turn-based battles as well as distinctively Japanese graphics and music.
Now that I've given something of an overview of the series, the best I can really say is that Romancing SaGa is a classic SaGa game. It follows the same overall format, with the branching, interweaving stories and all. Combat seems to have been taken straight outta SaGa Frontier. The game system is a nifty skill-based class system. Once characters have certain levels in certain skills (by training them using "jewels") they can change to different classes with unique abilities. Rangers sometimes use no BP (battle points), for example.
The graphics are absolutely gorgeous, although a bit weird. The characters are all SD (super deformed, or chibi) except without the corresponding cutesy features. The effect is like walking to a room of four-feet tall adults with heads twice their normal size. The soundtrack, from Kenji Ito, is beautiful. So much so that I've been listening to it on my iPod for a while.
Long story short, if you like SaGa games, you'll like this. I know I'll be playing it for a while. And if you're just curious about the series, this may arguably be the best place to start, with relatively accessible gameplay and a lot of eye and ear candy (unlike the truly bizarre Unlimited SaGa.)
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